You take another drink as the canvas looms in front of you. A light flickers dimly in the corner. You’ve created countless pieces of art, but never anything like…this. Why haven’t you done this before? It seems so obvious in retrospect. Your friends, critics, business partners—soon, they’ll all see. But something’s still missing…
You look up, startled. That melody… Was that a piano? It sounded just like her… But, no—that would be impossible. She’s gone. They’re all gone.
Have to focus. How long has it taken to get to this point? Too long, but it doesn’t matter. There will be no more distractions. It’s almost finished. You can feel it. Your creation. Your Magnum Opus.
Reality is that which, when you stop believing in it, doesn’t go away.
– Philip K. Dick
The radio has gone silent on PATHOS-2. As isolation bears down on the staff of the remote research facility, strange things are happening. Machines are taking on human traits and alien constructions have started to interfere with routine. The world around them is turning into a nightmare.
Cameron has revealed the data to be an evolving series of intervals of time – like a time span that is constantly being reconsidered. The data itself is linked to a short flash of images depicting footsteps on a rocky shore CORRUPT DATA incidental, yet pertinent.
Lansky suggested it to be the WAU misinterpreting a video sequence as a part of its own experience – a memory and it’s desperately trying to remember when it happened.
SOMA is a sci-fi horror game from Frictional Games. All things here is from their SOMA site. All is copyright Frictional Games.
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